Apocalypse spell support was previously planned to be included, but this has been postponed to Version 3.4. - A bunch of dialogue conditions fixes, to have more conversations fire correctly and as intended. Partial Revoice Lines for more vanilla conversations, - Talking about Serana's father (DLC1NPCMentalModelKillingDad). The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. - Added "What's On Your Mind" conversation for Ram Horn Witch to Drinking Buddies, - Papyrus Script Optimizations to reduce Papyrus Log errors, - (Beta to full release) Added in three missing voice lines. As an NPC, Serana is more intelligent and has many new follower features. - Moved Blackreach/Alfthand commentary from "Elder Knowledge" quest to "Seeking Disclosure" in case the player hadn't done that quest yet while looking for the Dragon Elder Scroll, - More Alfthand commentary when visiting for the first time, - Moved dialogue branch for "Whats on Your Mind?" - Added short conversation about Molag Baal. If she is far behind (beyond hearing/conversation distance) she will be teleported to a spot near the player that they can't see (so sort of like a catchup feature). - Partial implementation of killmove commentary, - Tweaked conditions on humming idles not to occur while the player is sneaking, or dungeon-delving. - Serana is no longer dismissed during The Silver Hand quest. If they are, then a global value is toggled which disables all Kerstyn VA dialogue, keeping Laura Bailey's voice instead. - Sofia Banter now has a countdown timer. - Removed SDA Friendship requirement for the College of Winterhold commentary. | If the banter is not triggering for you for some reason (Serana should speak to Sofia as soon as they meet) try saving, then reloading your save. Between Bethesda.net and Nexus Mods, the Serana Dialogue Add-On has been downloaded upwards of 180,000 times. - Daedric Quest commentary for "A Night to Remember", everyone's favorite The Hangover-style quest in Skyrim. Added in failsafe to fill Serana's drinking buddies alias if it wasn't filled. Serana should now look more expressive. - Removed the added music for the Trust conversation for now, as it was causing crashes for some Xbox users. Now there's a voiced conversation behind it, and an in-game reason why it's in place. She chooses to stick around, and her ending reaction to you has been toned down a bit. - Fixed quest commentary triggers for Serana "Season Unending" quest, - Tweaked dialgoue conditions for some Forgotten Vale idles, - Fixed dialogue static with two radiant greets. (See the article here for all the names). No spoilers, but just expect a chill conversation at the beach, reflecting on your relationship with her and everything that's happened thus far. Added proper location keyword for Forebears Hideout (where the Moth Priest quest is) since there was none. If she can't wait, Serana's wait functionality will just be suspended - though this may create some wonkiness, so I suggest you do not complete the Diplomatic Immunity quest with Serana, or use the sleep feature once Chasing Echoes is active. This has been fixed. dialogue topic. - Added a new entry in the Dibella's Boon perk condition, so that players could benefit from it if they also had the Serana's Charm magic effect (received after she first romances with you). if you have Skyrim Special Edition you use SE (Special Edition) mods on nexus , if you have Skyrim Legendary Edition you use LE (Legenday Edition) mods on the nexus , i dont think there is LE version for "serana dialogue addon" , so make sure of that foremost , then you get load order when you manage multiple mods trough a Mod Manager like MO2 (Mod Organizer 2) this way you have multiple mods . - Finally fixed BSA file compression issues with two voice files, which in turn were causing issues with the spell disable/enable feature. - Reduced radiant love dialogue frequency by another 10%, - Removed "Stay away from my girlfriend/boyfriend" lines, Version 2.5, The Radiant Update Redux Changelog. Full Kerstyn revoices for all Serana lines during the Kindred Judgement and Touching the Sky quests (the last two quests in Dawnguard). This happens later in the Dawnguard questline so it's good for roleplay. Removed Laura Bailey lines that were only subtitles and didn't have audio. - Added another conversation to the last part of the Drinking Buddies quest- you can now ask Serana what she thinks of your companions! diventare la vostra anima gemella! - Improvements to dialogue conditions for SDA Hangover commentary, - Backend script improvements with quest aliases, - Mjoll Banter will no longer occur outside of Riften, or when Mjoll is a follower, - Script improvements for scripting language of Alternate Voice toggle, - Backend script improvements for Radiant Love Quest. Serana now comments on -The player carrying around a lot of junk, - Serana commentary after kissing the player (Serana Romance feature), - Commentary after waking up from sleep (Serana Romance feature), - Revoiced vanilla radiant conversations (Prophet, Seeking Disclosure, Touching the Sky), - Redone Serana and player werewolf conversation. You can continue to use NFF, just disable the Outfit and Storage features in place of mine.. Certain creative liberties will still be taken, like Serana's talent for singing, fondness of alcohol, and general playful nature will still stay in the mod. While this is vanilla AI before, I don't want Serana doing that in SDA. - Added optional Amorous Adventures patch (for both Clean and Flower Girls versions). These spells are leveled, so as Serana levels up she will gain access to more powerful variants of these spells. - Removed Alternate Voice toggle scripts- as they're not needed anymore. - Initial patch release. - Banter toggle with custom-voiced followers. These new lines are also faction-aware, so Serana will have different responses based on whether or not you're part of a particular group in Skyrim. Just try to talk to her somewhat often, especially during the start of some main Dawnguard quests. Kindred Judgment+Touching the Sky Revoice. -You can now ask Serana whether you want her to keep her hood on or not! - Tweaked existing dialogue cool-downs to prevent them from being spammy, - A lot of radiant world commentary on various locations, from animal dens and bandit camps, to even military barracks, - Commentary on Discerning the Transmudane. Additionally, you will now be able to convince Serana to have a more positive disposition towards the Companions, should you choose to cure the Circle (except Aela- that darn stubborn furry) of their lycanthropy, when the player is the Harbinger. Serana confesses her true feelings to the Dragonborn after the defeating Her Father Harkon in the final Dawnguard quest.Mods Installed - 365SDA MOD - 3.3.2 V. The base dialogue commentary quests should all be started in time. PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. (you can find the list on my website). Happens every day or so, she'll choose to give gifts spontaneously (the player will be notified when Serana wants to give a gift). Child interactions have been delayed and are currently on the backburner due to the sheer amount of content in this update already. - Also improved the backend scripts for the Serana Training feature- people were reporting similar issues with said quest. - Initial patch release. - Disabled a bit more radiant idles for a more consistent experience. - Added in another condition to the Alternate Voice switching script- turns out I forgot Chasing Echoes also took place in the Soul Cairn, not just Castle Vokihar, - Fixed radiant love dialogue not appearing for some, - Added in some more failsafes to ensure Companions commentary runs more smoothly, - Fixed Serana not being able to train you in Speechcraft, - Moved all Serana's goodbye lines into one consolidated branch under a new data quest entry. - Changed debug notification of Flower Girls install to say Flower Girls SE, to properly represent the Special Edition version. - Changed it so the negative response in the first romance conversation never truly cancels out romance. SDA will continue to work perfectly with your favorite Serana overhaul of choice. Previously they were able to, and Serana turned hostile as a result. Decided to just release this as a full update now, and not just a beta, as this update was already extensively tested and any bugs experienced (if there are) should be rather minor. Now Serana should never be lost again! - This bugfix release also incorporates all the fixes of the past hotfix releases (2.8.0.1-2.8.0.2, and some of the code of the hotfix file that was uploaded today), - Fixed seated animations for some Drinking Buddies drinks, - Fixed an issue where Serana would incorrectly refer to you as a female if your character was a male, with one of her radiant romance greets. Due to limited voice lines though, (even spliced) I can only do so much. The horse will also follow/teleport to her when it has gotten too far, so no need to worry about horse catch-ups. No more square font issue with a lot of lines. - New Radiant dialogue. (originally fixed in 1.3hotfix update, now consolidated into 1.3.1), - Serana will no longer sneeze as a vampire. This should hopefully compliment characters who are exemplary in magic and resistant to illusion spells. - "House of Horrors" quest awareness. If you noticed Serana was unusually quiet in some quests, or should have commented on something, try playing through those bits again and see if she has something to say! just a recommendation as I like to use this mod in my playthroughs :). - Camilla, Orgnar, and Delphine (considering she's still an innkeeper), - Why Serana speaks so casually for a royal vampire, - Serana asking the player questions about their character's goals in life (mainly for the player's role-playing), - Serana being reacquainted with the current world, - Tweaked conditions for some of Serana's radiant greets to occur after earlier on in the Dawnguard questline, - Some backend implementations to ensure Serana doesn't hum when the player is in dialogue with other NPCs (requires SKSE), - Fixed a problem with Serana's dialogue firing off in one of the Sorine scenes, - Added proper AI packages for Lisette and Taarie conversations. ), - Manually went through a lot of the Serana Romance files and adjusted audio for those that were too quiet, - Improved face animations for some of the Serana Romance lines, - More ITPOs/ITM cleaning (Thanks to Astakos for pointing out the records! Various fixes/improvements, in addition to a whole lot of new NPC interactions (both scripted and radiant) in Riften, Solitude, and Riverwood! - Optional patch for the Wintersun mod, so that it recognizes SDA's custom Serana marriage for Mara, Dibella, and Morwha's religious tenets. - Added one line to "What's on Your Mind?" || The SDA and RDO patches have been overhauled to reflect this too. - Main Quest commentary from Diplomatic Immunity to Elder Knowledge. Get the correct information to help solve your problem and avoid such speculation such as the Amulet of Mara. - Added a "LocTypeDungeon" condition for Serana's radiant love timer, so she won't be asking you for kisses in a dungeon anymore. Rewrote player dialogue in House of Horrors commentary "He violated you">>>"He assaulted you". - The RP conversations (from v1.7 onwards) were restructured as to not initially overwhelm the player dialogue choice list. - Riften: Mjoll, Talen-Jei, Maven Black-Briar, Grelka, - Adjusted probability for some of the random NPC conversations, - Changed conditions for random NPC conversations to start occuring earlier in the Dawnguard questline, - Tweaked distance that NPC conversations occur, - New measures were added to ensure Serana faces conversation NPCs when she should, - Fixed inconsistencies in the conditions for some radiant lines, - Some backend additions as failsafes to ensure NPC aliases properly fill. - Added AlternateVoice flags to Kerstyn dialogue which previously didn't have any, - Added workarounds to prevent the Serana dialogue looping animation, - Removed "Say Once" condition to Serana Vampire conversation so the player will be able to experience it more than once, - Miscellaneous backend code improvements, - Serana won't greet you with her radiant greets when in the Castle Volkihar Boss room, - She also won't greet you if you're currently in dialogue with another NPC (soft-requires SKSE, only on Oldrim/SSE), - Serana will no longer engage in quest commentary if the player is speaking to another NPC, - Serana will no longer stand up and do weird dialogue animations while she's sitting down (mostly with WhatsOnYourMind dialogue), - Decreased frequency of Serana sneak greets, as to not irritate the player, - Serana will no longer talk to NPCs (NPC Banter) while sneaking. - Added in goodbye lines that were supposed to be there before, - Carry weight radiant dialogue now occurs much less frequently (-75%), - Jarl Balgruuf Banter will now only occur in Whiterun. A lot of fixes and content additions. - Reduced distance of Serana to Player package (used in several NPC banter scenes). - Removed debug notification that shouldn't be there for the horse riding. Credits: - rxkx22's Seranaholic mod for the screenshot- Yinkle for the SL patch- Xiderpunk and Ashal for giving permission to use their animation frameworks, as well as Xider for invaluable help with writing the FG detection code and helping me troubleshoot- For all the users in various Discords and the Nexus forums for helping me out with troubleshooting and coding concerns- GuerillaTech for pointing grammar/punctuation/inconsistency errors out for the subtitle fixes- Netherworks and EnaiSiaion for giving me permission to use and tweak their mod assets for SDA patches- Bethesda for making such an amazing game- Kerstyn Unger for lending such an amazing voice to help out with this project. - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). I haven't gotten that to work yet, so you'll have to dismiss her yourself. On the contrary, if the player isn't currently doing a Dawnguard quest (not at Forebears Holdout, the Volkihar Undercroft, Soul Cairn, etc) almost all of Laura Bailey's lines (except for some radiant player-initiated conversations are disabled in place of Kerstyn's recorded lines. - Disabled a Whats on Your Mind line as it didn't make sense with the addition of the new Trust convo, - Made the SDA Animation Framework Check message hidden, only available to see through Papyrus Logging, - All Main Quest Commentaries are now started via a ChangeLocationEvent SM Node, and are called to stop when they're not running anymore. - Minor typo fix with Bolstering The Ranks quest, - Fixed NULL dialogue of that quest too (again), - Dialogue Tweak to one of player dialogue options in Chasing Echoes, - Added conditions for Isran dialogue not to appear when sided with the vampires. - Serana commentary convos on Dawnguard members (Hunter side). Tweaked StoryManager conditions for Serana's main quest commentary- added more failsafes to ensure they start and run on time. Just speak to Serana (as long as you know the spell) and you can teach it to her right away. Note: This does not mean that SDA's Serana is being rewritten to be vanilla+. ), and "Tale of the Tongues" from the vanilla game. I've heard enough reports of people's saves being corrupted once the SDA mod is uninstalled. - Disabled two more radiant lines that I missed with the last 2.0RDOPatch update, - Added in more Kerstyn lines that were left out in the previous version, - Tweaked recipe of Crimson Blood Armor to be more balanced and attainable, - Added Serana radiant dialogue for entering Bloodlet Throne (where the crafting book is located), -Tweaked a bunch of player dialogue lines to be better-written and feel less campy/forced, - Reordered dialogue priority for some Serana dialogue, - Serana's collision responses (Oh/Sorry) didn't have their proper voice lines, - Fixed issues with some of Serana's human lines playing too often, - Fixed issues with husky dialogue breaking the mod KEKW, - Added Patch for Castle Volkihar Rebuilt, - Fixed Serana's Sofia comment Forcegreet repeatedly looping, -Thieves Guild Quest Commentary and Faction Awareness, - For the entire questline (from beginning to end). If you have more questions or would like to know more, please visit my website! Type "stopquest SDA_SolstheimCommentary" in the console. Sticking with the Dawnguard-side NPCs for now, this first implementation should highlight my design philosophy for future NPC interactions. This was implemented to some extent in vanilla (hence how Serana had different dialogue animations throughout the DG questline) but never fully realized. - Redone Crimson Blood armor dialogue patch. Fixed some redundant code. To fix this, just stop moving to refresh Serana's package stack. Serana Dialogue Add-On 3.0 Release! ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod. Even vampires get tired. - More radiant dialogue, occurring at either sunrise or sunset. 1.) So telling her to be quiet should now actually do that, and not make her talk more instead. This will be accessible through the Serana Menu. You must first get permission from me before you can modify, use, or alter my files for public use. - Serana (and other followers) no longer triggers traps while stepping on them. - Fixed bug where Nightshade would just randomly teleport to Phoenix. This is toggleable through a global, (Type "Set SeranaRomance to 0" in the console if you want to disable it). - Changed keyword for Crimson Blood armor from heavy to light, seeing as Serana specializes more in light armor use, in consideration that the armor was made for her, - Added an additional conversation with Serana when she actually wears the armor for the first time, - Updated sleep patch to accommodate 2.5 script changes, Completely rebuilt patch from the ground-up, - Added conditions to lover dialogue to not occur in dangerous places like caves and dungeons, - Certain measures put into place to prevent instances where Amorous Adventures hello dialogue would coincide with Serana Dialogue Add-On's. If Sofia stays with the adventuring party for too long (5 days) Serana gets annoyed and asks her to be dismissed. If Serana wasn't talking with NPCs such as Ysolda, Carlotta, Lisette, etc she should be now! - Greatly reduced frequency of Serana's irritated sneak greets, - Companions and Jorrvaskr general location-awareness. There are different dialogue options so the player can role-play this in different ways. I want to be sure the player hears what she has to say. - Added conditions to some combat dialogue to ensure they won't fire off unless Serana has warmed up to you a bit. - Added in an option to equip Serana's default outfit again in the Serana Outfit Menu. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. Conditional to only occur if player has started the main quest and is recognized as Dragonborn. For this to work, players need to download the SDA Wig Patch (implementation still WIP, SMP wig patches to be uploaded soon) or add their own wig records to the SDA_Wiglist Formlist via a custom patch in xEdit. Added in dialogue options to affirm Serana's vampirism, and also completely rewrote the end of the quest (if Serana were to be cured). - March of the Dead. - The SeranaSLTrigger script now uses the SetStrip() function, identical with the LE version. For now these are unvoiced. - Disabled two Laura Bailey combat lines that were already revoiced. At that point, she's supposed to be force-dismissed from you, but I haven't gotten that to work yet. Bethesda meant only the player to attend the party, no one else. Some of these are scripted, as to add to and grow Serana's character development in relation to to other characters, but some of them are radiant (which means the conversations are rather inconsequential and can randomly occur). Added more safeguards to the triggerboxes for some College of Winterhold commentaries, so that they can't be triggered if Serana isn't following the player. With this installed, you'll be exposed to her entire dialogue pool (again, all lines voiced by Laura Bailey). Known issue with 'follow beside' feature: Sometimes Serana will just headtrack you while running beside you. - Removed an unecessary voice file from the archive which didn't play in-game, - Serana now faces NPCs while talking to them (was previously just headtracking).
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